

Consider adding a topic to this template: there are already 2,629 articles in the main category, and specifying |topic= will aid in categorization.Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.Once the enemy knows a stealth hero is there, he cannot do much anymore. The biggest problems with stealth are, that you can't use an army and that the entire 5 skill points you spent on it are countered by 5 skill points the enemy spends. The opponent may also use a stealth hero and use him to spot yours. Scouting is a decent choice for might heroes due to pathfinding, so the risk your stealth hero is discovered and captured is certainly there. Taking a single town likely has very little effect on large maps.Ī single hero, even a team of 7 mid-level heroes won't do much against a decent army on large maps use a secondary hero to hunt your stealth hero down. As soon as you capture something, the opponent knows you have a stealth hero and will initiate countermeasures. There are several problems with using stealth beyond that: As experience is divided up for each hero, a team of 7 will be much lower level. While this is doable with a single hero, you can forget about creating a team. You are looking at roughly lvl 20 to have an effective stealth operative. Stealth can work as you describe for a single hero, but it requires quite a lot of experience to use, GM stealth already takes 10 skill points total, then you want pathfinding, combat, magic resistance and some magic. Is there something wrong with this skill that I don't understand? Do other choices outperform Stealth focus even at L/XL maps? By no means can it work on S and M maps, this scheme takes time to perform. Also noticed that maps discussed are typically of M size, because playing an L/XL map would take too much real time. What's even better, someone playing L or XL maps against Chaos might expect a sudden sneak attack, but not from 7 heroes at a time.īut I noticed that this skill is overlooked and considered weak at Heroes IV forums. Yes, they will all be of lower level than one single hero, but they will have a bigger total of Skill points due to exponentially growing XP requirements for each subsequent level, and, more importantly, make more actions per move. If you have a group of heroes leveled this way wandering together, you will actually get even more power.At the same time, as far as you don't actually need army, especially after your Stealth hero also develops Combat 5/MR 5 and some kind of magic.And if they didn't develop Scouting 5, they will have a hard time finding your hero in their ranks. You can sneak past enemy players and, for example, ninjacap their city, dwellings, and other objects.After all, you got Pathfinding and Scouting, you do more things in one turn!.After some time XP gained from sneaking (in addition to XP gained from battles) exceeds the XP that you had to spend on Stealth, so you have extra skills in late game.

You can steal resources from stacks that you cannot beat yet, it's important if your map has powerful monsters.From my experience, Stealth is a very powerful tool on L and XL maps.
